
These solve different problems, even though both are popular with indie game developers. itch.io is where you publish a game and sell copies of it over time. Siterifty is where you sell the game itself — the project, source, and ownership — as a one-time deal.
Fee figures below reflect itch.io's publicly published defaults as of 2026 — always confirm current terms directly with the platform before deciding.
| Siterifty | itch.io | |
|---|---|---|
| What's being sold | The game/project itself, one time | Copies or access to a published game, ongoing |
| Typical deal size | Up to $1,000,000 | Pay-what-you-want to a few dollars per copy |
| Seller listing fee | Free (all plans) | Free to publish |
| Platform cut | 30% (free plan) down to 3%, one-time on sale of the project | 10% default revenue share per sale, adjustable, ongoing |
| Ownership transfer / escrow | Yes, built into every deal | Not applicable — you keep the game, sell copies |
| Built for | One-time sale of a finished game project to a single buyer | Ongoing distribution of a game to many buyers |
This isn't really a pricing comparison — it's two platforms built for different moments in a game's life.
itch.io is a storefront. You publish a game page, set a price or make it pay-what-you-want, and it stays live selling copies to whoever finds it — for as long as you keep it up. You remain the owner the whole time; itch.io just handles distribution and payment collection, taking a share of each individual sale.
Siterifty is for a different moment: when you're done with a project and want to hand it off entirely. That could be a finished game you don't want to keep supporting, an in-progress build you don't have time to finish, or a game whose audience and revenue would be worth more to someone else than to you. The buyer gets the source, assets, and ownership — not just a license to play it.
itch.io lets creators set their own revenue share on sales, defaulting to a 10% cut to itch.io (sellers can raise or lower this on a sliding scale, including to 0%). This applies per copy sold or per pay-what-you-want payment, continuously, for as long as the game stays listed. There's no fee to publish a page.
Siterifty has no listing fee on any plan. Sellers on the free Standard Creator plan pay a 30% fee only when the game project sells to a buyer; paid plans ($29–$299/mo) lower that to 15%, 7%, or 3%. This is a one-time fee on the sale of the project, not an ongoing revenue share, since there's no ongoing revenue after ownership transfers.
itch.io has a built-in indie game audience and years of trust in that community — hard to replicate elsewhere.
Siterifty exists for the moment a game project itself — not just copies of it — needs a new owner.
List your game for free, or browse live listings — no subscription required on either side.
Related reading: Siterifty vs. Flippa vs. Acquire.com, Sell on Siterifty, Pricing & Fees Guide.
This guide compares Siterifty to itch.io for indie game developers. itch.io is a distribution storefront: creators publish a game page and sell copies or accept pay-what-you-want payments on an ongoing basis, with itch.io taking a default 10% revenue share per sale (adjustable by the seller) and no fee to publish.
Siterifty is built for a different transaction: selling the game project itself — source, assets, and ownership — to a single buyer as a one-time deal, similar to selling a small business rather than distributing a product. Siterifty has no listing fee, and charges a one-time completed-sale fee from 30% (free plan) down to 3% (paid plans), with escrow built into every deal by default. Listings can be priced from $0 up to $1,000,000.